Before we get into collisions it s important to understand the role of the update method.
Check touching floor phaser.
Touching phaser types physics arcade arcadebodycollision whether this body is colliding with a body or static body and in which direction.
For more phaser tutorials you can also check out the games category on the blog.
Built in touch mouse events of phaser.
In your phaser states you may have an update method that.
Phaser touch handles touch events with your game.
Call gameobject setinteractive to register touch input of game object before listening touching events.
Desktop and mobile html5 game framework.
However we also test if the player is touching the floor otherwise they could jump while in mid air.
In a collision where both bodies have zero velocity embedded will be set instead.
If true the body will check itself against the sprite getbounds dimensions and adjust its width and height accordingly.
A fast free and fun open source framework for canvas and webgl powered browser games.
Touching up true means the collision happened to the top of this body for example.
Get the source and assets for every phaser example from the phaser examples github repository.
Android 2 x only supports 1 touch event at once no multi touch.
With literally hundreds of pieces of source code this is an invaluable resource to have available locally.
Set hit area from game object.
An object containing touching results.
You should not normally access this class directly but instead use a phaser pointer object which normalises all game input for you.
Set hit area from width height rectangle of the texture gameobject.
This will set you up with a nice structure to start building html5 mobile games with phaser.
If both of these conditions are met we apply a vertical velocity of 350 px sec sq.
A fast free and fun open source framework for canvas and webgl powered browser games.
These docs are for phaser 2 6 2 phaser 3 docs can be found on github pages.